Series The Elder Scrolls – The embodiment of traditions. The years are going on, and the game, in fact, does not change, remaining the same best simulator of adventures and exploits in the world among virtual forests, fields and rivers. And one of her traditions says that for each new series (at least starting with Morrowind), developers release two plot additions, one of which necessarily invites players to explore a completely new, separate location. So it was in the case of Bloodmoon, Shiping Isles, and now this happened to Dragonborn. The new addon to the fifth part of the series sends us from the snowy Skyrim to ash-gray Solstheim, on a date with his childhood. Well, or youth.
To remember
For many of those who read these lines, Morrowind is the first love that you remember all your life with tenderness and keep its image among vanilla-pink clouds of tenderness and nostalgia. 12 years ago, this game replaced us girls, wives, study, work, peace and sleep. With her we shared nights, finding ourselves in the morning sleeping on the keyboard. And the title musical theme from Morrowind is still acting on us as some “team of our youth” on honored veterans: you immediately begin to look in the distance, recalling, smiling tenderly and looking like senile tears. Finally, 12 years later, we heard this music again ..
The fact is that Solstheim Island is located very close to the province of Morovind, many inhabitants of which escaped here after the Argonian attacks on them. It was here that the events of the Bloodmoon complement, which came out 9 years ago, unfolded. The island has changed since then, ashes falls asleep
after the eruption of volcanoes, but still, looking at these edges, you remember a lot.
This is such a miniature in miniature. As soon as you get here, you are like a past, and the memory joyfully discovers the pictures familiar to her from your own archives: Nychi soaring above the water, smoke from the volcano above the Red Mountain, large mushrooms, in which dark elves live, similar to dugouts of the Dunmer House. And when the same title composition written in the headphones will play in the headphones Jeremy Soul (Jeremy Soule), all this will finally resemble the program “To remember” ..
Square a dragon!
However, to indulge in sweet nostalgia is especially once. The few residents of Solstheim are threatened with numerous dangers, and you will have to save everyone, as usual. Central plot Dragonborn – Another embodied tradition of the series. In fact, he copies the plot of the main game, and many other quests of the series. The villain, about whom everyone seems to have long forgotten, decided to return, remind, punish and subjugate all his power. Only this time is this not a big black dragon, but the first dragonorrower of Miraak, which once went to war against winged lizards and even learned to control them.
Dovakin who opposed him will be engaged in well -known things. Search for very important artifacts (this time black books), destroy well -guarded sources of evil scattered throughout the island (we immediately remember the skimming gates in Oblivion), clean up long caves and travel to previously unfamiliar plans for a date with a god who lives there (this time (this timeIn the possession of the Daedric Prince of Fate and Knowledge of Hermius Mora).
Boring and familiar? By no means. Familiar, but not boring. Firstly, this story has its own “wow” member. In the first settlement, you notice that at night people actually turn into zombies and go to build churches of Miraak, but in the morning they cannot remember anything. Yes, and the player himself can join them, so that, having lost their will for a while, to hammer the stones and hear the voice of the first dragonor -rose.
Walks along the pale green apocryphus, the plan of Hermius Mora also leave a no less strong impression. It was as if he was engaged in his design Howard Lovecraft (Howard Lovecraft): Everywhere the water from which some tentacles periodically crawl out, and terrible monsters resembling Kthulhu. And pages fly in the air (Lovecraft?) books.
Secondly, the plot Dragonborn will teach your Dovakin a few new dragon cries. One of them will periodically subjugate the will of people, animals and dragons themselves. True, you cannot completely control the winged reptile, but the opportunity to fly on it, indicating the goals on Earth, is also worth a lot. Together with Dawnguard, which is given in addition to the Lord Vampires, control of dragons will feel like a really formidable and unique force in the world of Skyrim.
On all four sides
In addition to the main storyline, the passage of which will take at least 8-10 hours, Dragonborn offers many side quests. And some of them are no less branched and prolonged than the main story. Here you can investigate attacks on the seven Dunmer ruling the island, reveal the carefully guarded secrets of the Eastern Imperial Company, to fulfill exclusive quests for thieves and werewolves. Immediately outside the gates of the first settlement you can become a witness to the attack of new monsters growing up directly from the ashes, to the captain of the local bastion: he will offer to find out the reason for the appearance of ash creatures and kill the formidable general, who had already late in Bosa 200 years ago.
Then it will be possible to stumble upon a tribe of some local goblins, whose leader will ask them to become a friend and defender. In the tavern you will be told that a blacksmith was missing in the village of local Nords, and they will immediately offer to spread a batch of a new funny drink. In general, exploring Solstheim is as interesting as Morovind, Oblivion or Skyrim. When you go through these scorched lands, the compass helpfully suggests that there are still a lot of undiscovered caves, temples, altars, abandoned ruins, forts, parking lots and fortresses that are waiting for an interested researcher and are ready to reward him with new types of weapons, armor and potions.
You will need a new powerful equipment (chitin, carved Nordic, stalgrim, bone and ebonite) also because the enemies in Solstheim, not to mention the Miraaca itself, will be given even high -level characters.
The souls of the dragons you killed here will absorb Mirac. So you have to pay him a return visit as soon as possible.
Dragonborn – Of course, the best (for now?) Skyrim addition. There is a classic, fairly long plot, offering to visit new, sometimes very exotic locations, a large, open world, many tasks, new types of equipment and the ability to finally saddle the dragon. And there is also the spirit, views and music of the very game that 12 years ago replaced many of us to study, work, peace and sleep.
Pros: decent duration;big world;many quests;the ability to saddle the dragon;new types of equipment;The opportunity to return to Morovind again.
Cons: The plot may seem too banal and template;you can not completely control the dragon.